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Gleamtide Game Template

The complete TypeScript and three.js source of Gleamtide, a calm rhythm game whose songs are composed by its own code: no music to license, and every chart is proven on the beat.

  • TypeScript
  • three.js
  • Vite 8
  • Web Audio
  • Vitest and Playwright
  • Coming soon

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

Gleamtide in play: gleams of light reaching two rings on the shore under a lighthouse, a combo of 14 and a PERFECT

What it solves

The gap

A browser rhythm game needs music you may use, charts that match it exactly and timing you can trust; licensing tracks and charting them by hand is slow and expensive.

What it is

A finished, tested rhythm game whose songs and charts come from a seeded composer, so a new song is one config line.

How you use it

Unzip, run npm ci and npm run dev, then edit src/game.config.ts; npm test checks the game again in seconds.

Source code of a real, playable game to reskin and learn from, with its proofs built into the tests.

Who it is for

Use it when

  • Publishing your own reskinned rhythm game on itch.io, web portals or your site.
  • Learning procedural music and audio-clock judging with Web Audio in TypeScript.
  • Building a branded music mini-game for a client.

Built for

  • Web and indie game developers who know some TypeScript.
  • Studios and freelancers who make branded browser games.

What you get

One config file

Title, logo, save key, colours, timing windows, grades, stars, difficulties, the song list (seed, tempo, length, key, scale, density) and the daily song.

Music with a proof

The tests check every song: same seed, same song; notes on the beat grid with a minimum gap; every gleam a heard note; a perfect autoplay scores 100 %.

A finished game

Seven songs and a daily song, two lanes or one key, calibration, combo, grades and stars, a night sea that pulses with the beat, saves and layouts for desktop and phones.

Tests and a guide

28 unit tests and Playwright browser runs, a size budget, an upload zip for itch.io or any static host, and a guide: add a song, tune timing, more lanes, hold notes.

Specs

Availability
Coming soon
Vendor
PN Scripts
Type
Template
Platforms
JavaScript
Pricing
One-time purchase Price to be announced.
License
PN Scripts Template Licence 1.0
Deployment
Download (ZIP of source code)
Maturity
v1.0.0

Compatibility

Platform or runtime Supported versions Tested up to
Node.js 22.12 or newer Not stated

Stack

  • TypeScript
  • three.js
  • Vite 8
  • Web Audio
  • Vitest and Playwright

The Gleamtide template is coming soon

The template is finished and tested. It is not on sale yet; this page will say where to get it when it is.

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

Questions

Make and sell any number of your own games from it, and build games for clients. You may not resell or share the source code itself (PN Scripts Template Licence 1.0).

Node.js 22.12 or newer and some TypeScript. Google Chrome runs the browser tests.

No ad or portal SDK, and English only. It is tested in desktop Chrome and Chrome's Pixel 7 emulation, not yet on iOS Safari, Firefox or a real phone.

The code was written with AI assistance and checked by PN Scripts with automated tests. All visuals are drawn and all music is composed and synthesised by the template's own code, not by a generative AI model; there are no image or audio files.

It is not on sale yet. When it is, this page will link to the store; PN Scripts does not take payment on this site.