The gap
Small game projects need a dozen pieces of music that loop without a gap, sound like one game and sit at the same volume, and most free or bundled tracks fail at least one of those.
Game assets
Twelve original chiptune tracks for every screen of a small game, each one a seamless loop at the same -16 LUFS loudness, in WAV and OGG with loop tags.
Coming soon
Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.
The gap
Small game projects need a dozen pieces of music that loop without a gap, sound like one game and sit at the same volume, and most free or bundled tracks fail at least one of those.
What it is
A set of twelve songs written for specific game screens in one chip palette, rendered so the end of each file flows into its start, and mastered to one loudness target.
How you use it
One consistent soundtrack for a whole game, with loop points and loudness you do not have to fix yourself.
For indie and jam developers who want a coherent retro soundtrack they can drop in today, with the technical details already checked.
Use it when
Built for
Banner of Dawn opens the game in C major, Open Road carries the overworld at 144 BPM, Lamplight Square is a town waltz, Dripstone Hollow is a slow echoing cave piece, Crown of Cinders drives a boss fight at 168 BPM and Long Way Home closes the credits. Each one has its own key, tempo and section layout, listed in the manifest.
The renderer writes every note into a buffer exactly one loop long and wraps any ringing tail back to the start, so the end of the file is followed by the sound that would really come next. The build compares each loop with a plain two-pass render and refuses to write a file that differs.
Every track is measured with FFmpeg's EBU R128 meter and set to -16 LUFS integrated. True peaks stay at or below -3 dBTP in the WAV files and below -1 dBTP after OGG encoding, so there is headroom for sound effects on top.
WAV for editing, OGG for shipping, both with loop information in the file. The manifest gives the exact sample count of each loop, and the structure sheets show where each section starts if you want to cut a shorter version.
1 of 5
| Platform or runtime | Supported versions | Tested up to |
|---|---|---|
| FFmpeg (decode and loudness check) | 6.1 or newer | 6.1.1 |
It is finished and tested. It is not on sale yet; this page will say where to get it when it is.
Coming soon
Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.