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Pebblefen Game Template

The complete source of Pebblefen, a skim puzzle with fifteen stages, an endless open fen and a daily fen.

  • JavaScript
  • Canvas 2D
  • Web Audio
  • Playwright
  • Coming soon

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

A nine by nine fen of coloured river pebbles with a selected pebble and its open path

What it solves

The gap

A sliding move makes lines hard to plan: a pebble only stops where something stops it, and the spawns change the board between turns.

What it is

Every landing is computed and drawn before the flick, the tide is generated one turn ahead from a seeded generator kept in the save, and the hint bot plays each candidate on a copy (tide included) to judge the position it leaves.

How you use it

Unzip, serve the folder and open index.html, then edit game.js; npm test plays it again in headless Chrome.

Source code of a real, playable game to reskin and learn from, with a smoke test whose bot plays it.

Who it is for

Use it when

  • Publishing a turn-based grid puzzle, or any grid game that needs sliding moves, line detection with wildcards, scheduled spawns and a simple look-ahead computer player.
  • Learning how a complete turn-based puzzle with stages, a daily mode, a menu standard and tests is built in plain JavaScript and Canvas 2D.

Built for

  • Web and indie game developers who know some JavaScript.
  • Developers who want a finished, tested game to build on instead of a blank canvas.

What you get

Rules on a plain object

The fen, the coming tide, the score, the stage goal and the generator's state live in one object, so the same functions run the game, the title scene, undo, saves and the Node tests.

A two-move look

The hint bot scores every flick by the lines it clears and the windows of one colour it fills, then plays the best two dozen on a copy, tide included, and keeps the one that leaves the best clear and the most room.

No build step

Plain JavaScript and Canvas 2D; open index.html through any static server and edit game.js.

Tests included

22 unit tests of the rules core (every stage reachable by the bot), 71 headless Chrome checks (keyboard, mouse, gamepad, phones by touch, menus, saves, both languages, sound levels) and a smoke test whose bot plays a stage.

Specs

Availability
Coming soon
Vendor
PN Scripts
Type
Template
Platforms
JavaScript
Pricing
One-time purchase Price to be announced.
License
PN Scripts Template Licence 1.0
Deployment
Download (ZIP of source code)
Maturity
v2.0.0

Compatibility

Platform or runtime Supported versions Tested up to
Node.js 22.12 or newer Not stated

Stack

  • JavaScript
  • Canvas 2D
  • Web Audio
  • Playwright

The Pebblefen template is coming soon

The template is finished and tested. It is not on sale yet; this page will say where to get it when it is.

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

Questions

Make and sell any number of your own games from it, and build games for clients. You may not resell or share the source code itself (PN Scripts Template Licence 1.0).

Any static web server to run the game, and some JavaScript. Node.js 22.12 or newer and Google Chrome run the smoke test.

No ad or portal SDK. The game text is in English and Bulgarian (a Language setting). It is tested in desktop Chrome and phone-sized Chrome viewports with touch (Pixel 7 held sideways, 750x342; upright shows a turn-sideways hint), not yet on iOS Safari, Firefox or a real phone.

The code was written with AI assistance and checked by PN Scripts with automated tests. All visuals and sounds are generated by code; there are no AI-generated image or audio files.

It is not on sale yet. When it is, this page will link to the store; PN Scripts does not take payment on this site.