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Game templates

Pressgrove Game Template

The complete source of Pressgrove 2.0, an orchard cider game where apples travel a taste map as they ripen and the press only takes a blend, with villagers’ taste orders, seasons, a menu standard, save slots, generated music and a bot that plays whole seasons in the tests.

  • JavaScript
  • Canvas 2D
  • Web Audio
  • Playwright
  • Coming soon

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

The morning planning panel with supply prices, recipe, price and upgrades next to the village street

What it solves

The gap

A mixing game needs targets players can read, recipes whose result is visible before they commit, and orders that are always reachable; each is easy to get subtly wrong.

What it is

This template gives all of them working together, with tests that prove the ripening paths, the blend, the grades, that every order can be reached, saves, sound levels and a winnable season.

How you use it

Unzip, serve the folder and open index.html, then edit game.js; npm test plays it again in headless Chrome.

Source code of a real, playable game to reskin and learn from, with a smoke test whose bot plays it.

Who it is for

Use it when

  • Publishing your own crafting, cooking or management game on itch.io, web portals or your site, or learning how one is built.
  • Learning how a complete orchard blending game with a menu standard and tests is built in plain JavaScript and Canvas 2D.

Built for

  • Web and indie game developers who know some JavaScript.
  • Developers who want a finished, tested game to build on instead of a blank canvas.

What you get

Taste as a place

pointAt() maps a tree and its ripeness to a point on the map; picking copies that point into a basket, and blend() takes the juice-weighted average.

Orders that can always be met

addOrder() builds every target from a blend of what the orchard will offer soon, and prices it by how far it lies from any single tree’s path.

No build step

Plain JavaScript and Canvas 2D; open index.html through any static server and edit game.js.

A smoke test

A headless Chrome test loads the game, checks the console, presses keys and taps, and lets the built-in bot play a run to its result screen.

Specs

Availability
Coming soon
Vendor
PN Scripts
Type
Template
Platforms
JavaScript
Pricing
One-time purchase Price to be announced.
License
PN Scripts Template Licence 1.0
Deployment
Download (ZIP of source code)
Maturity
v2.0.1

Compatibility

Platform or runtime Supported versions Tested up to
Node.js 22.12 or newer Not stated

Stack

  • JavaScript
  • Canvas 2D
  • Web Audio
  • Playwright

The Pressgrove template is coming soon

The template is finished and tested. It is not on sale yet; this page will say where to get it when it is.

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

Questions

Make and sell any number of your own games from it. You may not resell or share the source code itself (PN Scripts Template Licence 1.0).

Any static web server to run the game, and some JavaScript. Node.js 22.12 or newer and Google Chrome run the smoke test.

No ad or portal SDK, and English only. It is tested in desktop Chrome and phone-sized Chrome viewports with touch (Pixel 7 held sideways and upright, 750x342), not yet on iOS Safari, Firefox or a real phone.

The code was written with AI assistance and checked by PN Scripts with automated tests. All visuals and sounds are generated by code; there are no AI-generated image or audio files.

It is not on sale yet. When it is, this page will link to the store; PN Scripts does not take payment on this site.