The gap
Stealth horror needs believable lighting, an enemy that feels smart without cheating, and levels that stay fair when they are generated.
Game templates
The complete source of Wickgloom, a candle-lit maze horror game with procedural floors, raycast candlelight and a ghost that hunts by sound; a bot plays it to a result in the smoke test.
Coming soon
Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.
The gap
Stealth horror needs believable lighting, an enemy that feels smart without cheating, and levels that stay fair when they are generated.
What it is
This template gives generated maze floors, raycast light, a sound-driven ghost and a bot that proves the floors can be finished.
How you use it
Unzip, serve the folder and open index.html, then edit game.js; npm test plays it again in headless Chrome.
Source code of a real, playable game to reskin and learn from, with a smoke test whose bot plays it.
Use it when
Built for
Rays from the candle build a polygon each frame; it is cut out of a dark mask, so walls cast real shadows.
Every footstep, key and wardrobe door is a noise event with a radius; the ghost hunts the last one it heard.
Plain JavaScript and Canvas 2D with no runtime dependencies; open index.html through any static server and edit game.js.
A headless Chrome test loads the game, checks the console, presses keys and taps, and lets the built-in bot play a run to its result screen.
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| Platform or runtime | Supported versions | Tested up to |
|---|---|---|
| Node.js | 22.12 or newer | Not stated |
The template is finished and tested. It is not on sale yet; this page will say where to get it when it is.
Coming soon
Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.