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Ashline Game Template

The complete TypeScript and three.js source of Ashline, a firebreak puzzle game: clear a few tiles, light the fire, save every house. Every level's budget is the exact minimum, found with max-flow.

  • TypeScript
  • three.js
  • Vite 8
  • Web Audio
  • Vitest and Playwright
  • Coming soon

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

Ashline in play: a low-poly valley with forest, rocks, streams, firebreaks around the fire and a small village

What it solves

The gap

Planning puzzles need levels that are tight and fair: hand-made ones rarely are, and checking them by hand takes days. Building the game around them takes weeks more.

What it is

A finished, tested firebreak puzzle whose budgets are exact minimums found with max-flow, with its look, rules and difficulty curve in one config file.

How you use it

Unzip, run npm ci and npm run dev, then edit src/game.config.ts; npm test re-proves every level.

Source code of a real, playable game to reskin and learn from, with exact level proofs built in.

Who it is for

Use it when

  • Publishing your own reskinned planning puzzle (floods, barricades, quarantine) on itch.io, web portals or your site.
  • Learning how to prove puzzle levels with graph algorithms in TypeScript.
  • Building a branded browser game for a client.

Built for

  • Web and indie game developers who know some TypeScript.
  • Studios and freelancers who make branded browser games.

What you get

One config file

Title, logo, save key, every colour of the valley, hints, and the difficulty curve: board size, houses, fires, forest, rocks, streams, wind and breaks per level.

Levels with an exact proof

Each budget is the true minimum number of firebreaks (max-flow vertex cut). The tests check that the cut saves every house, that one break fewer does not, and that doing nothing loses.

A finished game

24 levels and a daily fire, stars by forest saved, a hint, markers on houses at risk, a burn animation, saves, and layouts for desktop and phones.

Tests and a guide

36 unit tests and Playwright browser runs, a size budget, an upload zip for itch.io or any static host, and a guide with reskin ideas and new rules.

Specs

Availability
Coming soon
Vendor
PN Scripts
Type
Template
Platforms
JavaScript
Pricing
One-time purchase Price to be announced.
License
PN Scripts Template Licence 1.0
Deployment
Download (ZIP of source code)
Maturity
v1.0.0

Compatibility

Platform or runtime Supported versions Tested up to
Node.js 22.12 or newer Not stated

Stack

  • TypeScript
  • three.js
  • Vite 8
  • Web Audio
  • Vitest and Playwright

The Ashline template is coming soon

The template is finished and tested. It is not on sale yet; this page will say where to get it when it is.

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

Questions

Make and sell any number of your own games from it, and build games for clients. You may not resell or share the source code itself (PN Scripts Template Licence 1.0).

Node.js 22.12 or newer and some TypeScript. Google Chrome runs the browser tests.

No ad or portal SDK, and English only. It is tested in desktop Chrome and Chrome's Pixel 7 emulation, not yet on iOS Safari, Firefox or a real phone.

The code was written with AI assistance and checked by PN Scripts with automated tests. All visuals and sounds are generated by code; there are no AI-generated image or audio files.

It is not on sale yet. When it is, this page will link to the store; PN Scripts does not take payment on this site.