The gap
Blocking out a retro 3D level needs walls, floors, doors and props that share one grid, one texture style and ready collision, and mixed free packs rarely match.
Game assets
25 low-poly PSX pieces for retro dungeons, keeps and crypts that snap together on a 2 m grid, textured with Emberhold from PN Retro Textures, with colliders for Godot.
Coming soon
Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.
The gap
Blocking out a retro 3D level needs walls, floors, doors and props that share one grid, one texture style and ready collision, and mixed free packs rarely match.
What it is
25 pieces made for one grid and one texture family (Emberhold), exported for Godot, Unity and Blender with collision children.
How you use it
Unzip, drop the .glb files into Godot and start snapping pieces on a 2 m grid; collision is already there.
A small, consistent kit that matches the PN Retro Textures packs and Retro Level Builder's grid.
Use it when
Built for
Flagstone, cobble and drain-grate floors, a ceiling slab, a glowing coal pit; plain, mossy and half walls, a doorway, a framed doorway and a window; a keep door, a portcullis, a corner column, a pillar, an oak beam, an iron railing, a ledge and a banner; stairs, a ramp and a platform; a crate, a barrel and a brazier.
Cell pieces are centred on 2 x 2 m cells; walls, doors and beams sit on the lines between cells and turn in 90 degree steps; the ceiling slab is already at 4 m.
One .glb, .fbx and .obj per piece with a "-colonly" collision child. Godot 4 turns it into a StaticBody3D; in Unity add a Mesh Collider to it.
The pieces use the Emberhold textures (plum slate, ember-lit mortar, blackened oak and rusted iron), so they match levels made with that pack.
1 of 3
The kit is finished and checked. It is not on sale yet; this page will say where to get it when it is.
Coming soon
Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.