The gap
Escape games need puzzle chains that cannot soft-lock, hints that follow the player's progress and controls that work without a mouse.
Game templates
The complete source of Lockmantle, a three-room point-and-click escape game with inventory combining, close-up puzzles and escalating hints; the smoke test proves a bot escapes all three rooms.
Coming soon
Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.
The gap
Escape games need puzzle chains that cannot soft-lock, hints that follow the player's progress and controls that work without a mouse.
What it is
This template gives you a step list per room that drives both the hints and a bot that proves every room can be finished, plus a finished, touch-ready game around it.
How you use it
Unzip, serve the folder and open index.html, then edit game.js; npm test plays it again in headless Chrome.
Source code of a real, playable game to reskin and learn from, with a smoke test whose bot plays it.
Use it when
Built for
Add a room by writing its hotspots, views and steps; the router, inventory and hint system pick it up without changes.
The hint button finds the first unsolved step whose requirements are met, so hints always match what the player can do next.
Plain JavaScript and Canvas 2D; open index.html through any static server and edit game.js.
A headless Chrome test loads the game, checks the console, presses keys and taps, and lets the built-in bot play a run to its result screen.
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| Platform or runtime | Supported versions | Tested up to |
|---|---|---|
| Node.js | 22.12 or newer | Not stated |
The template is finished and tested. It is not on sale yet; this page will say where to get it when it is.
Coming soon
Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.