The gap
A shmup needs readable bullet patterns, fair hitboxes, bosses with phases and a way to test all of it without playing for ten minutes every time.
Game templates
The complete source of Skyfennel, a vertical shoot-'em-up with authored bezier waves, three multi-phase bosses and a dodging bot that clears all three stages in the smoke test.
Coming soon
Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.
The gap
A shmup needs readable bullet patterns, fair hitboxes, bosses with phases and a way to test all of it without playing for ten minutes every time.
What it is
This template gives a complete three-stage shooter with wave tables, boss phase code and a bot that plays the whole game headlessly.
How you use it
Unzip, serve the folder and open index.html, then edit game.js; npm test plays it again in headless Chrome.
Source code of a real, playable game to reskin and learn from, with a smoke test whose bot plays it.
Use it when
Built for
Each stage is a list of timed events; change a row to move a formation, swap a path or give an enemy a power-up to carry.
A boss switches pattern at two thirds and one third of its health; each phase is a short block of timed emitters you can rewrite.
Plain JavaScript and Canvas 2D with no runtime dependencies; open index.html through any static server and edit game.js.
A headless Chrome test loads the game, checks the console, presses keys and taps, and lets the built-in bot play a run to its result screen.
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| Platform or runtime | Supported versions | Tested up to |
|---|---|---|
| Node.js | 22.12 or newer | Not stated |
The template is finished and tested. It is not on sale yet; this page will say where to get it when it is.
Coming soon
Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.