Skip to content
PN Scripts

Game assets

Zaklinka

97 magic sounds for games in ten schools, from fire and ice to holy and shadow: casts, charge-ups, impacts and seamless loops, levelled by measurement, synthesized in code.

  • WAV 48 kHz 24-bit
  • Ogg Vorbis
  • EBU R128
  • Coming soon

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

Ten spectrograms of medium impacts for fire, ice, lightning, water, earth, wind, arcane, holy, shadow and poison

What it solves

The gap

Magic in a game needs dozens of related sounds, and free packs mix styles and volumes: a fire cast from one pack, an ice impact from another, loops that click, and levels that need fixing one by one.

What it is

Zaklinka gives every school the same complete set of sounds in one consistent style, levelled to measured targets, with seamless loops and a manifest, under a royalty-free licence.

How you use it

Drop in a whole magic system's worth of sound and spend the saved days on the spells themselves.

A complete, consistent spell sound set for indie developers who want magic that sounds like one game.

Who it is for

Use it when

  • Spell systems in RPGs, roguelikes and action games
  • Magic abilities in strategy and card games
  • Projectiles and auras that need loops which do not click

Built for

  • Indie developers making games with magic
  • Game jam teams who need a consistent sound set quickly

What is inside

Ten schools, one style

Fire, ice, lightning, water, earth, wind, arcane, holy, shadow and poison each have their own texture and their own hit, built from the same synthesis toolkit, so they differ clearly but belong to the same game.

Every role you need

Each school has two casts, a charge-up that ends ready to fire, light, medium and heavy impacts, a projectile loop for spells in flight and an aura loop for buffs and areas. General sounds cover healing, shields, teleporting, summoning, dispelling and failing a spell.

Levels you do not have to fix

Every file was measured with an EBU R128 meter and levelled to its target: one-shots by their loudest moment, loops by their average, all with the true peak at or below -1 dBTP. The full table is in the pack.

Made by code, checked by tests

The sounds come from our own synthesis code with a fixed seed each, so the same code renders the same bytes. Tests check loudness, peaks, seamless loops, clean starts and ends, stereo, the Ogg files and the manifest.

Specs

Availability
Coming soon
Vendor
PN Scripts
Type
Game asset
Pricing
One-time purchase Price to be announced.
License
PN Scripts Sound Licence 1.0
Deployment
Download (ZIP with 48 kHz 24-bit stereo WAV and Ogg Vorbis files)
Maturity
v1.0.0

Stack

  • WAV 48 kHz 24-bit
  • Ogg Vorbis
  • EBU R128

Zaklinka is coming soon

It is finished and tested. It is not on sale yet; this page will say where to get it when it is.

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

Questions

A pack of 97 magic and spell sound effects for games as 48 kHz 24-bit stereo WAV and Ogg Vorbis files, with a manifest, a loudness report and an audition page.

Any engine or tool that plays WAV or Ogg Vorbis: Godot, Unity, GameMaker, web games and audio middleware. Rebuilding the pack from its code needs Python with NumPy and SciPy and ffmpeg.

Music, voices, footsteps and weapon sounds. The files were not imported into a particular engine, and the sounds were checked by measurement and spectrograms, not by a person listening, before release.

Made by PN Scripts, a studio that builds games and tools, with synthesis code written for this pack and tested for loudness, peaks, seamless loops, clean edges, file formats and reproducible rendering. Created with AI assistance; the synthesis code was written for this pack, and the files were checked by PN Scripts with 16 tests of loudness, true peak, seamless loops, file formats, Ogg decoding and byte-exact re-rendering. The sounds were not listened to by a person before release, so use the audition page.

It is not on sale yet. When it is, this page will link to the store; PN Scripts does not take payment on this site.