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Yearmoss Game Template

The complete source of Yearmoss, a history trivia card game: grow a vine with the event that comes next and wither the ones time has passed.

  • JavaScript
  • Canvas 2D
  • Web Audio
  • Playwright
  • Coming soon

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

The moss vine with the tip card 1912, The Titanic sinks, and a hand of four hidden-year cards below with Grow, Wither and Hint

What it solves

The gap

Multiple-choice quizzes test single facts; a game about the order of events teaches how they relate in time, but needs a rule that stays clear on a phone.

What it is

This template asks only two questions about a hand of four cards, what comes next and what is already past, with one tap and one button, a drag or one key, and shows the true year after every move.

How you use it

Unzip, serve the folder and open index.html, then edit game.js; npm test runs the unit tests and plays it again in headless Chrome.

Source code of a real, playable game to reskin and learn from, with a smoke test whose bot plays it.

Who it is for

Use it when

  • Publishing a history or general-knowledge game for a classroom, a museum or a quiz site.
  • Learning how a complete history trivia card game (grow the next event, wither the past) is built in plain JavaScript and Canvas 2D.
  • Building a branded mini-game for a client.

Built for

  • Web and indie game developers who know some JavaScript.
  • Developers who want a finished, tested game to build on instead of a blank canvas.

What you get

Events as data

Every event is one row with a theme, a year and its text in two languages; chapters are filters over that table, so new decks need no code.

A judge you can test

One pure function decides grow, skip or wither from the tip's year and the hand: equal years count either way, and the unit tests cover every case.

No build step

Plain JavaScript and Canvas 2D; open index.html through any static server and edit game.js.

Tests

Unit tests cover the rules core; headless Chrome tests (Playwright) check keyboard, mouse, drag and gamepad, the menus, saves, both languages and phones held sideways and upright, and the built-in bot plays a run.

Specs

Availability
Coming soon
Vendor
PN Scripts
Type
Template
Platforms
JavaScript
Pricing
One-time purchase Price to be announced.
License
PN Scripts Template Licence 1.0
Deployment
Download (ZIP of source code)
Maturity
v2.0.0

Compatibility

Platform or runtime Supported versions Tested up to
Node.js 22.12 or newer Not stated

Stack

  • JavaScript
  • Canvas 2D
  • Web Audio
  • Playwright

The Yearmoss template is coming soon

The template is finished and tested. It is not on sale yet; this page will say where to get it when it is.

Coming soon

Not published on its store yet, so there is no buy or download link. PN Scripts does not take payment for it here.

Questions

Make and sell any number of your own games from it, and build games for clients. You may not resell or share the source code itself (PN Scripts Template Licence 1.0).

Any static web server to run the game, and some JavaScript. Node.js 22.12 or newer and Google Chrome run the smoke test.

No ad or portal SDK. The game text is in English and Bulgarian, chosen from the browser language. It is tested in desktop Chrome and a phone-sized Chrome viewport with touch, not yet on iOS Safari, Firefox or a real phone.

The code was written with AI assistance and checked by PN Scripts with automated tests. All visuals and sounds are generated by code; there are no AI-generated image or audio files.

It is not on sale yet. When it is, this page will link to the store; PN Scripts does not take payment on this site.